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Old 23-02-2010, 12:40 AM   #16
Monkey Wrench
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So here is another update ( with the door handles :attn: ) and I

have used DOF.


Also I was curious, as you can see in the picture, everything that

is black barely has any shading or specualrity. They are all

assigned to the same material which is a blinn, and I have tried

turning the specularity, eccentricity, and specular roll off to their

max but it doesnt changed anything.

The reflectivity works but I dont want it to be reflective, I just

want it to have a soft light reflection, if you know what I mean.

Any suggestions?
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Old 23-02-2010, 10:50 AM   #17
murambi
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theres a tutorial written by one of the members here for studio lighting(young lion) and dont use blin for renders take advantage of the mi_car_paint shader it has alot more control.
If you cant find the tutorial on studio lighting holla and ill email it to you
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Old 24-02-2010, 02:46 PM   #18
Monkey Wrench
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Thanks murambi : ) I'll definitely take a look at that studio lighting tut.

as for the mental ray shader, I have Maya 7 on my computer, but i do have maya 9 on my school computers, its just abit of a pain to keep having to switch back and forth always converting the files so they work in maya 7.
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