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Old 01-02-2010, 12:34 PM   #1
jali
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Default homeless war veteran

another game model this time an organic character,

heres the the high poly sculpt, mind you it's not finished and still has alot of work,
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Old 01-02-2010, 12:36 PM   #2
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just in case you guys were wondering heres the base mesh
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Old 01-02-2010, 09:50 PM   #3
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alright jali. Nice work man. But not as solid as your hard surface models yet, I dont think. Are you going to colour him?
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Old 01-02-2010, 10:18 PM   #4
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Quote:
Originally posted by ben hobden
alright jali. Nice work man. But not as solid as your hard surface models yet, I dont think. Are you going to colour him?
thanks for the comments, yeah still a lot to do, should look better by the end of the week once everything else is sculpted,

gonna put this in my showreel so, i'm gonna put alot of effort into it,

and yes i do intend on texturing it,
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Old 01-02-2010, 11:00 PM   #5
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cool. im interested to see how he comes along, both in colour and sculpting, how u go between maya and z, and how that hair turns out. i never added hair to the couple of characters i made. if it looks good, i might have to ask you for pointers! have u built the base human from scratch?
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Old 02-02-2010, 07:30 AM   #6
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Quote:
Originally posted by ben hobden
cool. im interested to see how he comes along, both in colour and sculpting, how u go between maya and z, and how that hair turns out. i never added hair to the couple of characters i made. if it looks good, i might have to ask you for pointers! have u built the base human from scratch?
yup, base mesh was created from scratch, doing it in maya means i wont have to waste time adjusting things in zbrush, i can just import it and sculpt away,

wi'll post more updates later today,
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Old 02-02-2010, 11:46 AM   #7
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another thing which strikes me about this jali, is that you havnt given him many accessories. the first kind of game character i made was quite sparse and i found it left a hell of alot of ground to be covered with folds and creases. for the second character i made sure to add more in maya before going to z. but i wasnt really working with any poly limit in mind. have you set yourself a limit?
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Old 02-02-2010, 12:11 PM   #8
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some small updates
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Old 02-02-2010, 12:12 PM   #9
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shirt, assests still need work, but getting there slowly
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Old 02-02-2010, 04:13 PM   #10
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keep up..watching this one.. :p
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Old 03-02-2010, 11:59 AM   #11
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update,
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Old 03-02-2010, 12:56 PM   #12
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As a war veteran I think the hand need some more work...it looks too skinny for a person, who has been through war....
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Old 03-02-2010, 01:24 PM   #13
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Quote:
Originally posted by iamcreasy
As a war veteran I think the hand need some more work...it looks too skinny for a person, who has been through war....
yeah you're right, the hands do need some more work, though i forgot to mention that he's an old war veteran, like the soldiers who served durring the viatnam war,
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Old 03-02-2010, 01:24 PM   #14
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gettin there... good try. whered his hips go?
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Old 03-02-2010, 01:34 PM   #15
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Quote:
Originally posted by ben hobden
gettin there... good try. whered his hips go?
i knew someone was gonna say that, he's wearing boxers, so, that part of the hip geo will be hidden,

anyway tweeked the trousers abit, given the right side some fabric over hang, and some stiching detail

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