SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / Editing a rigged mesh - Help pls!
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 01-02-2010, 03:22 PM   #1
Snatch22
Registered User
 
Join Date: Feb 2010
Location: Bournemouth
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default Editing a rigged mesh - Help pls!

I have been wondering about this for a while - If you have a standard mesh of a human and it is rigged; how do you then edit that mesh whilst it is moving. For example if I wanted the man to grow an extra arm which I had full control over whilst the man is continuing a full walk cycle, how would I do that? The only solutions I can find are ways of disguising the swap between two pre-made models, no fluent transitions between the two.

I have asked several people and they often mention things like blend shapes but I was hoping to get a more specific answer.

Thanks in advance
Snatch22 is offline   Reply With Quote
Old 01-02-2010, 04:44 PM   #2
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,373
Thanks: 74
Thanked 710 Times in 642 Posts
Default

I think the simple answer is that you'd have the full rig (with extra arm) already built, and during the animation, you'd turn on the effects of the extra part of the rig (e.g. partly with blend-shapes and weights). This sounds like a tricky project, and I can't be too specific unfortunately, but start by building the full rig and mesh, and experiment with turning on and off parts of the rig's influences. You should learn how to use blend shapes too if you're not already familiar with them before starting a challenging project like this. Hope that helps.
stwert is offline   Reply With Quote
Old 03-02-2010, 11:17 AM   #3
Snatch22
Registered User
 
Join Date: Feb 2010
Location: Bournemouth
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thanks for the advice, everyone I have asked seems to recommend something similar - finding a way of making the mesh as close to acceptable as possible using blend shapes and then swapping it for a replacement and disguising the transition seems to be the best way of proceeding. I guess I can always touch it up in Shake afterwards...

Thanks again
Snatch22 is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.