SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 03-02-2010, 05:08 PM   #1
jpar
Registered User
 
jpar's Avatar
 
Join Date: Feb 2010
Location: Tennessee, USA
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Default More realistic rendering?

Hi, I'm new here, looking for help!

I normally build miniatures for film work, but with the turn of filmmaking to digital, I'm forcing myself to learn 3D in order to keep up with the industry. I have picked Maya, as it seems to be the industry standard (and I'm on a Mac), but I see a lot more photorealistic renders coming out of 3DS Max. Is there really that big of a difference between the programs and their supported renderers? And if so, why would the industry standard be Maya if Max looks better?

At any rate, I am stuck with Maya (can't find Max for Mac), and wondering how I can make my renders more photorealistic? I attached a photo of a scene I am working on. The textures are all from photographs of an actual model I built for one of the jail cells. The hallway seems like it is almost there in realism, but there is just something about it that screams CG, and I can't figure out what that is or how to fix it. Any suggestions? Any specific info/other screen shots you need to know/see about it? It is rendered in Mental Ray.

Thanks in advance for any help!



This is the actual miniature
jpar is offline   Reply With Quote
Old 03-02-2010, 10:34 PM   #2
anasasis
Registered User
 
anasasis's Avatar
 
Join Date: Apr 2007
Location: Melbourne
Posts: 347
Thanks: 1
Thanked 1 Time in 1 Post
Default

maya is the standard because well in my mind it is because of its interface and ease of use. Better rendering results dont matter because 99% of vfx studios render from 3rd part rendering engines the largest one being renderman.
anasasis is offline   Reply With Quote
Old 03-02-2010, 11:56 PM   #3
jpar
Registered User
 
jpar's Avatar
 
Join Date: Feb 2010
Location: Tennessee, USA
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Well rats, that won't help me in this situation. I'm stuck working with whatever Maya has to offer.
jpar is offline   Reply With Quote
Old 04-02-2010, 10:31 AM   #4
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,499
Thanks: 16
Thanked 645 Times in 567 Posts
Default

Hi Jpar, welcome to SM Max is windows only, unless you're going to run bootcamp and I don't know how well that will work out. The thing with Maya is that it is very customizable and extendable. Most of the realistic Max renders floating around are done in Vray, and it's designed to relieve the user from a lot of the manual setup, for example handling gamma (which is vital to realistic images). MR for Maya is very capable as well, it's just brunt of the setup is on the user, which allows for more control,this can be a good thing or an inconvenience depending how you look at it.

Your scene looks really good but I think the lights are the culprits. Lights with quadratic decay behave more like real world lights, but require high light intensities and without an exposure lens shader on your camera, you'll get such horribly blown out areas it'll make you sick. Look into "linear workflow in Maya". Be warned, it may piss you off. But it's not all bad news, scripts make it easier, so if you a buddy or the internet can conjure them up, it should be ok.
__________________
- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
Gen is offline   Reply With Quote
Old 04-02-2010, 11:48 PM   #5
jpar
Registered User
 
jpar's Avatar
 
Join Date: Feb 2010
Location: Tennessee, USA
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Okay, thanks for the advice. I seem to remember now some of those people with the photo-real Max renders mentioning Vray. I'm still new at CG, and being self-taught, some things are still beyond me.
jpar is offline   Reply With Quote
Old 04-02-2010, 11:57 PM   #6
oldhippie_tom
Subscriber
 
oldhippie_tom's Avatar
 
Join Date: Sep 2005
Location: Palm Springs, Ca
Posts: 459
Thanks: 0
Thanked 3 Times in 3 Posts
Default

jpar, forgive my giving an opinion. But best you learn to walk before running. I think you will be a lot more benefited by learning Mental Ray and using shaders and textures before thinking of Vray. Lights are very important, and you need to get your feet wet with them. Not that there is that big of difference in the usage of shaders and textures in Vray and Mental Ray. But a lot more training available for Mental Ray than Vray.

Just a thought!!
__________________
Challenge me and I will try. Because If I should fail, failure also has a prize (Knowledge).
oldhippie_tom is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.