SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Animation / Animation / How to design a flythrough
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 25-02-2010, 07:34 AM   #1
ezanih
Registered User
 
Join Date: Dec 2009
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
Default How to design a flythrough

Hi all

I'm in the midst of my sci-fi movie and I wanted to make a camera flythrough of a dark, desolate abandoned space base on a hostile, alien planet. Electricity is out except with the odd live wire dangling here and there and the flythrough should have a dark, eerie, metallic feel about it. The camera passes by some narrow passages and finally ends up viewing a wide, dark, abandoned, desolate cavern or large hall.

How should I design this ?
ezanih is offline   Reply With Quote
Old 25-02-2010, 12:11 PM   #2
jsprogg
Lifetime Member
 
jsprogg's Avatar
 
Join Date: Feb 2004
Location: Chicago
Posts: 1,708
Thanks: 0
Thanked 85 Times in 77 Posts
Default

Hi if it were me i would create a curve as a motion path and attach the camera to the path ,then keyframe the various attributes like rotation, speed, zoom ect of the camera as required.
__________________


2 x Modeling Challenge Winner
jsprogg is offline   Reply With Quote
Old 26-02-2010, 05:55 AM   #3
ezanih
Registered User
 
Join Date: Dec 2009
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
Default Re: How to Design A Flythrough

Thanks, jsprogg. Yeah, that's the easy part and I should have made myself clearer. I'm familiar with the camera and motion path thingy. I mean, the modelling bit. I want the camera to flythrough some sorty of cave/cavern system left and right into this tunnel and out and that narrow tunnel and out and finally end up in a large cavern system.

Do I have to create a complex 3D maze and texture it from the inside with lighting?
ezanih is offline   Reply With Quote
Old 26-02-2010, 09:52 AM   #4
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks: 101
Thanked 952 Times in 879 Posts
Default

You have the same problem as me system wise so you need to think smart, you will need to set your scene up in layers so as your camera moves along only stuff your camera can see is visable also use instances where possible, You will also need to think about not using hi res meshes but use low res with bump, normal or displacement maps. as regards using hair fine tune these as much as you can think were you need dynamices and were not (girl with pony tail does all the hair need to be dynamic or just the pony tail)...............hope this helps dave

Edit.aswering some of your question in your other post

Last edited by daverave : 26-02-2010 at 10:00 AM.
daverave is offline   Reply With Quote
Old 26-02-2010, 12:00 PM   #5
jsprogg
Lifetime Member
 
jsprogg's Avatar
 
Join Date: Feb 2004
Location: Chicago
Posts: 1,708
Thanks: 0
Thanked 85 Times in 77 Posts
Default

expanding on what Dave has said , Some preproduction is needed for sure .You are going to have to break down the scene shot by shot and decide whats in focus, well lit ,hero objects ect and only then can you decide what you need to model with heavy geo and what can be low res with displacement or bump .Can you get way with a a backplate painted background or should some of the background be modelled ? these are the questions you need to ask yourself.
__________________


2 x Modeling Challenge Winner
jsprogg is offline   Reply With Quote
Old 28-02-2010, 01:29 AM   #6
ezanih
Registered User
 
Join Date: Dec 2009
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
Default Great advise!

Ah, thanks, DaveRave and sprogg - those answers really help! So I do need to create some maze system (Obviously not a full maze but only what the camera sees as it goes through the animation path). And yes, I am using a background image where it helps and yes, I do go through the post-editing process frame by frame in Photoshop CS3 if it makes the final image nicer. Great advise! So I'll need to think my shot sequence carefully and break it up ino phases and then join them in video editing later. But I do marvel at some of the Hollywood movies that do this kind of scene. Theirs is a real continuous flythrough (no breakups into different camera position) from start to finish for around 5-10secs which is simply amazing. What kind of computers do they use ? Thanks guys once again!
ezanih is offline   Reply With Quote
Old 28-02-2010, 01:31 AM   #7
ezanih
Registered User
 
Join Date: Dec 2009
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
Default Tell Me

DaveRave, tell me how you do it when you get it done! Thks!
ezanih is offline   Reply With Quote
Old 28-02-2010, 09:33 AM   #8
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Hi ezanih
I have not done a long animation in maya yet but I have looked into it as I will in the future. What I suggest is first make a story board to set out the main parts of your flythrough, then create your maze in full but in sections (each section having its own layer). The size of the section will depend on how much your system can handle and what the camera can see. This should allow you to have one continious flythrough turning on and of layers as you pass them.......I hope this make sence.......dave
daverave is offline   Reply With Quote
Old 05-03-2010, 07:02 AM   #9
ezanih
Registered User
 
Join Date: Dec 2009
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
Default I think I Got It

Ok, Dave..I think I got it....will let you know how I get along :_ Thks!
ezanih is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.