Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 08-04-2010 , 05:29 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381

inverted camera solve

hello all,
anyone know how to invert an inverted camera solve in either boujou or pftrack? basically objects i know to be in the foreground appear in the background (they are also concave rather than convex) not much paralax on the shot, its almost a pan than a free move. I,ve tried hard constraints in the foreground and background. I know the lens is approx 40mm. so i have tried setting it at 40 exactly.

is there a fix for it in maya?

cheers user added image

# 2 15-04-2010 , 10:03 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
no takers?

...well if anyone is interested i fixed this by fixing the lens to 500mm or something similar and then changing the camera back to what is expected (in my case a 40mm lens) then adjusting the solve.
ta da!

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