Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-04-2010 , 09:42 PM
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Join Date: Apr 2010
Location: West Palm Beach, FL
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Hull not working right

Hi ya'll, I'm watching a tutorial on how to make a curtain, and they make a nurbs plane, and the go into component mode, hull mode, then selecting every other hull pull it forward, but, when i select mine, is weird i have these color gradient points that i think are preventing me from pulling these right, almost like a gradient =weight or something, i mean i can get the result, but then my curtain shape end up way far in front, and the axis is all messed up ... any ideas on what setting could possibly be on, or what am i doing wrong?

Just trying to grab every other hull, and pull it to make the wavy shape.


user added image


All that is necessary for the triumph of evil is that good men do nothing.
"Edmund Burke."

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# 2 10-04-2010 , 09:43 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
You might have soft select on... try hitting b to toggle off.

# 3 10-04-2010 , 09:45 PM
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Location: West Palm Beach, FL
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dude you're a genius, it worked, any idea where in the menu this resides, just for future ref, in case I forget the shortcut.

Tnx


All that is necessary for the triumph of evil is that good men do nothing.
"Edmund Burke."

www.dudeprinting.com
# 4 10-04-2010 , 09:47 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
It's in your tool settings, double click on the move tool for example, and scroll down the options in the tool options box on the right.

# 5 10-04-2010 , 09:52 PM
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Oh yea i see it ... freaking genius man ... tnx


All that is necessary for the triumph of evil is that good men do nothing.
"Edmund Burke."

www.dudeprinting.com
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