Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-05-2010 , 06:59 PM
Registered User
Join Date: May 2010
Posts: 5

Render Blues

Hi Everyone,
I'm back again. Had some fantastic help here recently and was hoping for some more.

I created a model in Zbrush and used the goz button to transfer to Maya. But when I tried a test render in Maya this was the results. Any Idea's how to fix it?
Cheers,
T.

Attached Images
# 2 05-05-2010 , 09:25 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
did you uv map

# 3 05-05-2010 , 09:52 PM
Registered User
Join Date: May 2010
Posts: 5
UV's were the first thing I checked. I'm stumped. Could it be the displacement map? and if it is, how do you fix it?

# 4 05-05-2010 , 11:23 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712




2 x Modeling Challenge Winner
# 5 06-05-2010 , 04:27 AM
Registered User
Join Date: May 2010
Posts: 5
Thank you! I'm still going through it but it is giving me a better understanding.:bow:

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads