Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 11-05-2010 , 02:50 PM
should_be_shot's Avatar
Subscriber
Join Date: Nov 2007
Location: Lincoln, United Kingdom
Posts: 40

Odd shadow

Hi Guys

Just finished setting up a scene with some basic lighting for a concept render. I seem to have some odd shadows being cast on some of my buildings. Just wondering how I should go about getting them ironed out. I've tried pointing a light directly at them but it doesn't seem to make any difference.

Any suggestions would be greatly appreciated.

Attached Thumbnails

Ignorance is bliss
# 2 11-05-2010 , 02:51 PM
should_be_shot's Avatar
Subscriber
Join Date: Nov 2007
Location: Lincoln, United Kingdom
Posts: 40

another picture

blah

Attached Thumbnails

Ignorance is bliss
# 3 12-05-2010 , 10:29 AM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738
check the normal perhaps? make sure they're pointing outwards. and make sure all UVs are mapped correctly within the (0,0) to (1,1) limit.


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads