Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-05-2010 , 11:33 AM
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zBrush to Maya issue

So I am exporting a model from zBrush to maya in OBJ and when I import into maya or open the file in maya its breaks my model into a bunch of random pieces. Posting a snapshop of what I mean, I only have 2 pieces selected but shows what I mean.....If anyone has any idea on how to fix this please let me know I am at a total loss.

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# 2 16-05-2010 , 02:36 PM
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Hi Ozgalis
What version of zbrush are you using...........dave




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# 3 16-05-2010 , 05:20 PM
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in the export option, turn off export sub group (grp button)


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# 4 17-05-2010 , 06:05 PM
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dave - I am using 3.5R

sept - I tried and now when I try to import the OBJ into maya it gives me a read file error with that one but not with the one with the sub group turned on.

# 5 17-05-2010 , 07:51 PM
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With 3.5 r3 you can export a ma file from zbrush also theres a goz binary not tried that yet............dave




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# 6 17-05-2010 , 08:13 PM
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it works now with the sub group off, I dont know why it wasnt working before, I will try a goz though just incase this becomes a frequent issue, thanks for the help.

# 7 18-05-2010 , 02:39 PM
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under the export option, Turn on MRG and turn off group.

Jay

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