Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 26-05-2010 , 04:01 PM
Anthonytony's Avatar
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UV Mapping buildings for games

Hi everyone, I have a question for anyone who has knowledge of building environments for games and at the moment I have completed this creation of my first building.
I don’t have much experience in creating buildings for games, I am concerned about the UV layout I have created for this building.
Can someone please explain or show me an example of the correct way to layout the UV’s for buildings.

Cheers

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# 2 26-05-2010 , 04:05 PM
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UV Layout

UV layout for building..

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# 3 28-05-2010 , 06:58 PM
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when it comes to building and stuffs like having a lots of repeated parts(like the right side of your building) then it is wise to divide them into elementary parts.Then reuse them.

It gives you a performance boost rather then having a big texture which need to be high res to make it look good.This also saves a lots of memory bandwidth.

# 4 29-05-2010 , 05:33 PM
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So parts of the building (e.g. window area) need to be made from the same parts, which will help me save time when building. "Cool, I understand now"

One thing that is bugging me is spacing out the UV's do I continue to use the area which I have used in the picture below or should I use all of the grid?

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# 5 29-05-2010 , 06:30 PM
EduSciVis-er
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I think it's pretty typical to just use the 0-1 space, but maybe someone with more experience could elaborate.

# 6 30-05-2010 , 05:15 PM
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always use first quadrant.

# 7 30-05-2010 , 07:20 PM
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Cheers guys I will start building a new model using the info you provided.

Cheers
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