SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / mudbox issue and question
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 26-05-2010, 01:53 PM   #1
banksta
Subscriber
 
Join Date: Sep 2005
Location: Illinois
Posts: 364
Thanks: 1
Thanked 2 Times in 2 Posts
Default mudbox issue and question

I have started using mudbox, I watched DT tutorial on sculpting I was able to go in a scult pretty quick using mudbox unlike zbrush, problem is I brought in a low poly mesh of 1800 faces , I UV mapped it beforehand I imported it into mudbox sculpted detail and painted , but when I extracted the normal map and color and brought it back into maya the mesh looked weird. It was not like it looked in mudbox. The face had puffy areas, there was stretching of color in some areas,etc..

I thought all you had to do was UV the model and all the detail would show up exactlty how you sculpted it on your model. Also I was having a problem with the subdivisionlevels. I could go up to six before I ran out of memory.

My question is how low should your mesh be when you bring it into mudbox so you are able to add a lot of detail before running out of memory, or should you import and UV at a high res first. Also it you add any detail that was not on your low poly mesh in maya like say eyebrows will it cause stretching when you import the normal map back into maya.
banksta is offline   Reply With Quote
Old 27-05-2010, 06:53 AM   #2
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Hi banksta
I dont use mudbox but zbrush but I think some of the problems will be the same, when you created UVs did you check them (did you put a checker board pattern on the UVs to see if there was any stretching). If like zbrush you should start of with a low poly mesh with may be some extra mesh where you are going to have high detail (skin porse). Post a shot if you have checked UVs..............dave
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.