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Old 30-07-2010, 06:19 PM   #1
Camrat
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Default My Desk

Heres the finished model, It was only meant as a modelling attempt i want to get used to modelling before i get into texturing, Crits and Comments welcome
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Old 30-07-2010, 07:22 PM   #2
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Nice work and so fast.............dave
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Old 30-07-2010, 07:55 PM   #3
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Cheers Dave
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Old 30-07-2010, 08:58 PM   #4
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it would do you good if you will try and texture this, because then you will come to realise that you have to approach some modeling stuff a bit different in order to make Uv-ing and texturing a bit easier.
And it's just plain old good practice

Nice modeling though
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Old 30-07-2010, 10:09 PM   #5
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are you talking about hard edge modelling mastone are you?
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Old 31-07-2010, 10:53 AM   #6
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I am talking about modeling in general;
Hard surface modeling requires a different approach when it comes to how it ( and thus the texture) deforms then with organic modeling.
It would be prudent however to make yourself familiar with the workflow ( so that you know what the other guy has to do when you are done modeling, and maybe give instructions to the guy that hands over the concept art to you)
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Old 31-07-2010, 01:11 PM   #7
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how do you get such kind of look in your models. I mean to say the white look with shades of grey.

Do you use dome light to get this effect.

Curious to know.

Mahesh
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Old 31-07-2010, 03:22 PM   #8
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maheshsubbiah I think you are looking for occlusion render see link below, there are more ways to do this.....dave

http://www.game-artist.net/forums/sp...hemist101.html
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Old 31-07-2010, 03:41 PM   #9
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hey dave

thanks for the link

mahesh
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Old 01-08-2010, 01:18 AM   #10
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see camrat...mastone agrees..I think you should try and texture it too.......bahahahahah and you thought you could escape the clutches of UV mapping.
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Old 01-08-2010, 08:47 AM   #11
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Lol I see where you guys are coming from ill give it ago but ill just start on somthing simple like ps3 or chair haha, would i need to UV my base poly mesh or my Subd? im not sure where to begin. cheers
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Old 01-08-2010, 08:53 AM   #12
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I never work in subs but the mesh isnt too hard, you have mostly rectangular peices so wont be too hard mate. C'mon give it a shot

cheers bullet
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