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Old 27-08-2010, 04:16 PM   #16
Ozgalis
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thanks bullet, did the body fariley quickley and have spent about an hour on the face, have to many freakin projects going on right now lol. Plan on putting a few aside and focusing on this one for a few days.
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Old 27-08-2010, 05:38 PM   #17
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I must say you have a funny way of modelling the face but saying that if that is easier for you then all is well...........dave
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Old 28-08-2010, 12:20 AM   #18
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bahahahah you sound just like me mate...I have about 20 on the go!! I should do 1 and leave the rest for a while too.

cheers bullet
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Old 29-08-2010, 02:17 AM   #19
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haha now I dont feel so bad and yea I tried a different way dave and it didnt turn out so good, but this way I like a lot.

Got a little more but here is a wire render
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Old 17-09-2010, 06:50 PM   #20
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So I had a lot going on between work and school, dont know if im going to be able to finish in time but here is the almost finished head (before zbrush).

FrontPresp
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Old 17-09-2010, 06:51 PM   #21
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BackPresp, I need to work on the ear for sure and the back of the head...nose looks kind of funky also...need to do all of this before i goto zbrush i would assume
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Old 17-09-2010, 09:19 PM   #22
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Yeh mate..the ear needs a lift. Z will do it for you but I would still try to shape it a little more...then the less you have to worry about in Z.

Looks good mate....the front looks kindapointy to me...where the 2 halves of the face join??

cheera bullet
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Old 17-09-2010, 09:53 PM   #23
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Have you used ZBrush much before Oz? Are you planning on using displacement/normal maps and bringing him back to Maya after Zbrush?

I ask because I was going to say how I find Zbrush so good and quick at sorting problems that Ive come to the frame of mind that you really dont need to spend too much time in Maya, but, I always have trouble when bringing z-maps back to Maya, and maybe it's because I dont spend enough time there...
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Old 19-09-2010, 05:20 AM   #24
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thanks bullet, yea it is kind of point where the 2 halves meet.

Ben, i have a little bit of experience in Z, I actually plan on using this as a chance to get more familiar with disp/normal maps so I want to make sure that the mesh is clean and ready in Maya before I go to Z. I will more than likely bring it back into Maya also...still wanna learn how to rig and my last character wasn't modeled so cleanly.
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Old 10-10-2010, 05:43 AM   #25
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So I am in zBrush with my char now, I have started doing proportional adjustments and was curious, should I start with the anatomy of a human before jumping in and sculpting the rest? or should I just go for it.
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Old 10-10-2010, 09:15 AM   #26
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go for it!!
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Old 10-10-2010, 10:57 AM   #27
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Well I had about 30 minutes to spare at work so I started working on it....was hoping to get a little more but no such luck. I want to try and get some more done today but going to a wedding so also dont think thats going to happen...anyway here is my progress so far.

Imported maya mesh (few tweaks already in Z)
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Old 10-10-2010, 10:57 AM   #28
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And this is as far as I got before I had to go back to work

Its higher res than im working in, figured it would look a little nicer

Also if anyone knows of a good tutorial for making cloths in Z I would love a link, I also need to figure out how to close the mouth since you cant see it anyway...I think i need to spend more time in Z to figure out how to do all of this stuff...or plan out my models better lol
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