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Old 17-11-2010, 12:22 PM   #31
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Looking sweet mate!

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Old 18-11-2010, 09:10 AM   #32
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This has been the hardess part to model still have to do the side indent, might cheat and do a normal map...........dave
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Old 18-11-2010, 09:37 AM   #33
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Yep like I have said a 1000 times negative space in in hard surface models is a royal pain.
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Old 18-11-2010, 09:38 AM   #34
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Is that all one geo dave?
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Old 18-11-2010, 10:27 AM   #35
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Yes a pain ctbram, no bullet the spout is seperate only because I might need to mirror again when I have finished I will boolean it............dave
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Old 19-11-2010, 06:57 AM   #36
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Alright like a idiot I modelled the side of the jerry can 60% happy with it..............dave
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Old 19-11-2010, 07:07 AM   #37
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So how did you do it dave....it looks like a boolean but hard to tell?

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Old 19-11-2010, 07:44 AM   #38
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I cut it out in the end with the split poly tool, might redo the whole lot as the mesh looks like a dogs dinner.............dave
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Old 19-11-2010, 07:49 AM   #39
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I was thinking (I tried it and it worked) of using the 'create poly tool' then lay the new face on the can...combine.delete some faces and then bridge tool. I just dont know how to get the shape to stick to a surface first (only by hand)..or you could make the shape a cloth?? then drop onto it? object placement even...just theories

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Old 19-11-2010, 08:03 AM   #40
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Make live might work for the first one, I would not use cloth as it stretches to easy..............dave
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Old 19-11-2010, 08:06 AM   #41
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LOL great minds think alike...I was going to suggest that too but wasnt sure if it would work...then combine/delete etc etc

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Old 19-11-2010, 08:06 PM   #42
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In the end I just cleaned the mesh up as best I could, the can is just one peice just need to put a lid on it...........dave
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Old 19-11-2010, 11:24 PM   #43
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It looks better mate
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Old 20-11-2010, 10:32 PM   #44
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Got to get back on track, get it back on track tank, OK lame, little update, this is just a plain occlusion render..........dave
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Old 20-11-2010, 11:00 PM   #45
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why for you post 4 times old man??
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