SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Competitions / Battle Arena / Open Challenge -Jerry Can Texturing
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 26-11-2010, 06:07 PM   #31
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Did a displacement filter and a layer style, will fix the lettering with a spec map.................dave
Attached Thumbnails
Click image for larger version

Name:	jerrycanrust7.jpg
Views:	69
Size:	24.5 KB
ID:	45165  
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 26-11-2010, 07:24 PM   #32
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Started on the metal texture let me know if its ok........dave
Attached Thumbnails
Click image for larger version

Name:	jerrycanrust8.jpg
Views:	64
Size:	23.6 KB
ID:	45166  
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 26-11-2010, 07:51 PM   #33
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,997
Thanks: 42
Thanked 582 Times in 532 Posts
Default

"Did a displacement filter..."

You used displacement for the letters and logo instead of bump?

Is that really needed?
__________________
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
ctbram is offline   Reply With Quote
Old 26-11-2010, 08:18 PM   #34
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks: 101
Thanked 952 Times in 879 Posts
Default

No, a filter on the rust only, the letters look that way because I change from a lambert to a blinn what is why I said I will put a spec map on them...........dave
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 26-11-2010, 09:00 PM   #35
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks: 101
Thanked 952 Times in 879 Posts
Default

little update.........dave

I can see a seam?
Attached Thumbnails
Click image for larger version

Name:	jerrycanrust9.jpg
Views:	66
Size:	20.5 KB
ID:	45167  
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 26-11-2010, 09:07 PM   #36
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,997
Thanks: 42
Thanked 582 Times in 532 Posts
Default

The only seam I can detect is across the front, but it's just impossible to attach the top in the uv layout without getting distortion and even then you can only attach it from one side. You would till have a seam across the front.

I am not a texture guy and have not worked in production so I am not sure what the proper solution is short of using a paint program to paint across the seams.

In the back the sharp edge is from the shadow of the handle, you may want to soften the shadows a bit.
__________________
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
ctbram is offline   Reply With Quote
Old 26-11-2010, 09:13 PM   #37
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Just match them as best you can there are aways going to be seams I think the filter knock the out of alignment, I would use maya but I do not think my graphics card is up to it.......dave
__________________


Avatar Challenge Winner 2010

Last edited by daverave : 26-11-2010 at 09:16 PM.
daverave is offline   Reply With Quote
Old 26-11-2010, 11:02 PM   #38
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

I had seams along the top and around the spout though I dont think you can notice them in mine....and around the back near the handles....you would have to match the UV's I think a little closer than they are is all.

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 27-11-2010, 12:36 AM   #39
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,997
Thanks: 42
Thanked 582 Times in 532 Posts
Default

Not suere what you meant there Dave about a filter knock being out of alignment.
__________________
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
ctbram is offline   Reply With Quote
Old 27-11-2010, 04:16 AM   #40
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

Ok I was waiting for somebody....dave? so in the meantime I have altered the lighting etc...I will attempt to rust it up..maybe.

cheers bullet
Attached Thumbnails
Click image for larger version

Name:	bullets_jerry_texture_final3_lights.jpg
Views:	62
Size:	18.7 KB
ID:	45170  
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 27-11-2010, 08:14 AM   #41
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks: 101
Thanked 952 Times in 879 Posts
Default

I have not fix all the seams yet,the filter is called displace sorry not displacement here is a example, will do a better job on the seams at the end.........dave

http://www.photoshopstar.com/basics/...runge-brushes/
Attached Thumbnails
Click image for larger version

Name:	jerrycanrust10.jpg
Views:	58
Size:	17.1 KB
ID:	45173  
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 27-11-2010, 08:40 AM   #42
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

Looks good dave...coming along nicely

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 27-11-2010, 12:17 PM   #43
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Im getting some nice effects on the metal with a slight darkening on the edge, Im getting this with the style layer but for some reason its not working on my layer mask, trying to see why..........dave
Not done all the metal parts yet
Attached Thumbnails
Click image for larger version

Name:	jerrycanrust11.jpg
Views:	53
Size:	53.5 KB
ID:	45174  
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 27-11-2010, 12:42 PM   #44
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

dig the rust mate...that will look good under lights!

heres my effort so far

cheers bullet
Attached Thumbnails
Click image for larger version

Name:	bullets_jerry_texture_test5.jpg
Views:	54
Size:	23.7 KB
ID:	45175  
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 27-11-2010, 02:02 PM   #45
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Bullet to get a more random in photoshop change the brush to scatter............dave
Attached Thumbnails
Click image for larger version

Name:	ps-brush.jpg
Views:	53
Size:	154.9 KB
ID:	45176  
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Open a Lightwave file in Maya 2011 radiant777 Maya Basics & Newbie Lounge 2 04-12-2010 02:45 AM
jerry can ctbram Work In Progress 29 26-11-2010 02:51 PM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.