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Old 03-03-2011, 05:18 PM   #16
stwert
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Hold 'v' and MMB click (drag slightly) on the vertex you want to snap to. That's a more precise way of positioning your pivot point, if that's what you're asking.
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Old 03-03-2011, 07:48 PM   #17
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wasnt asking on how to do it but which joint to snap the pivot point to .....thanks anyway
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Old 03-03-2011, 07:57 PM   #18
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Sorry, I misunderstood. Looking at the image, it's the joint itself that should be directly in the center the circle. The joint drives the rotation of the geo, so I don't think it matters where the pivot point is. Maybe I'm still not understanding right.
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Old 03-03-2011, 09:16 PM   #19
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ummmmhh how would you go about rigging that specific leg
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Old 05-05-2011, 01:17 PM   #20
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small update on the modell
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