SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / Light for headlights
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 16-01-2011, 07:20 PM   #1
dalenas
Subscriber
 
Join Date: Aug 2006
Posts: 56
Thanks: 1
Thanked 12 Times in 10 Posts
Default Light for headlights

Always wondering how would u need to do lights for the car headlights, what material would be best and what kind of light source, let's say I would animate headlights turning on and off and camera would be right in the front of the car, thanks guys!!!
dalenas is offline   Reply With Quote
Old 16-01-2011, 07:50 PM   #2
Joopson
Registered User
 
Joopson's Avatar
 
Join Date: Jul 2005
Location: Los Angeles, CA
Posts: 2,313
Thanks: 1
Thanked 33 Times in 33 Posts
Default

Well, it depends on which renderer you are using.
For Maya Software renderer, I would use a spotlight in place of each head-light; for this method, too, you could make the headlight plastic not cast shadows, and place the light right in behind it; like a real headlight. You would have to tweak it, of course, to get the desired look. Maybe use env-fog within the spotlight, to show the beam.
Or, for Mental ray, I would be more inclined to model the bulb, then ramp-up the incandescence on the bulbs material (I mean, maybe, to around 100. Or higher, depending. Tweaking is the key). Of course, the spotlight method would have quicker render-times, and would require less tweaking. It would probably look better, too. I'm not sure. Trial and error.

The first attached image is the spotlights, the second is the incandescent.
Again, it all depends on what you want.

As for making them turn on and off, on the spotlight, you would just keyframe the intensity; on the incandescence, you would keyframe the incandescence. So that should be equally easy in each technique.

Hope this is understandable, haha.
Attached Thumbnails
Click image for larger version

Name:	Lights_1.jpg
Views:	2234
Size:	8.1 KB
ID:	45723   Click image for larger version

Name:	lights_2.jpg
Views:	2223
Size:	7.0 KB
ID:	45724  
__________________
Environment Artist @ Plastic Piranha
www.joopson.com
Joopson is offline   Reply With Quote
Old 16-01-2011, 08:04 PM   #3
dalenas
Subscriber
 
Join Date: Aug 2006
Posts: 56
Thanks: 1
Thanked 12 Times in 10 Posts
Default

Thanks very much, I though I'll have to use some kind of mental ray material, I think I'll use a mental ray method, and I'm not worried about render time very much, have got quit strong pc
dalenas is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Light Dog hummlas Work In Progress 9 27-12-2010 10:25 PM
glass se7enhedd Lighting & Rendering 18 10-12-2010 01:27 AM
Open Challenge -Jerry Can Texturing honestdom Battle Arena 77 03-12-2010 12:20 PM

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.