Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 20-01-2011, 09:59 PM   #1
Registered User
hamidz90's Avatar
Join Date: May 2010
Posts: 37
Thanks: 1
Thanked 10 Times in 10 Posts
Default need advice

hey guys, i needed advice on something.
I did a 3D animation course, but the course was more oriented towards cinema (for movies, etc)....where they thought a little bit about everything (modeling, animation, rendering, compositing, special effects) I learned Autodesk Maya, Mudbox, MotionBuilder, SounTrack Pro, FinalCut Pro, Shake and Nuke, how to integrate a 3d composition in a real footage, how to generate bump or displacement maps in Mudbox (and im currently learning how to do it in Zbrush), things like that.

But my question is, is there much difference between 3D modeling in movies from video games? I'm thinking of applying for a position in video game companies like ubisoft or EA Montreal....but i dont know if i have the required knowledge to work in the video game field, should i do another course in 3d modeling oriented in video games, or is it pretty much the same thing?

i need opinions from people who work or worked in video games.

appreciate the help, thanks.
hamidz90 is offline   Reply With Quote
Old 20-01-2011, 11:09 PM   #2
septopus dont sound not non double negative
septopus's Avatar
Join Date: Jun 2009
Location: Norfolk, VA
Posts: 91
Thanks: 2
Thanked 8 Times in 8 Posts

the key difference is in the technical aspect not aesthetics, e.g. the polycount and texture sizes.
also modeling correctly for animations, understanding how creatures are rigged also helps, and being able to model different LODs that remain true to the original model.

thats all i can think of for now; lower polycounts smaller texture sizes, limiting and less complex rigs, and accurate LODs.
level 3 luchador!

image dump
septopus is offline   Reply With Quote
The Following User Says Thank You to septopus For This Useful Post:
hamidz90 (20-01-2011)
Old 21-01-2011, 12:28 AM   #3
Join Date: Dec 2005
Location: Toronto
Posts: 3,372
Thanks: 74
Thanked 710 Times in 642 Posts

I would think also understanding how the game engine interprets the mesh is important. I seem to remember hearing that you need all quads for game models, but that the engine converts it to tris too.
I might be wrong on that.
stwert is offline   Reply With Quote
Old 21-01-2011, 12:50 AM   #4
The Nurb Herd
honestdom's Avatar
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts

i dont think you will have to know anything special to work in games. not at an entry level job anyway.
honestdom is offline   Reply With Quote
Old 21-01-2011, 05:25 AM   #5
Registered User
Perfecto's Avatar
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,882
Thanks: 8
Thanked 127 Times in 119 Posts

I don't work in the game industry but I would think you would be fine. As far as modeling, many of the models require higher polycount to start off with. For LOD's, it's easier to keep true to the charater by deleting edges from higher poly models than it is to model a lower poly model and then add in details. Also, some models require a high poly version anyway in order to create a normal map for a low poly version. It's all about trying to fake as many details as possible with texturing in order to keep the poly count as low as possible.

I don't know much about game animation but I would think it would be pretty similar to animation for movies except that in games its all about cycles. A run animation cycle, a walk cycle, a few idle cycles, etc. Sometimes the animations might even be separated by parts of the body so you can mix and match cycles. If a character needs to fire a weapon, you would create an animation cycle for that. You get the idea.

I'm not a lighting person but I'm learning quite a bit lately. I think if you understand lighting, you could pretty much do lighting for games or movies, just gotta learn the tools that are available.
Bottom line, I don't think a person trained for creating movies would have any trouble transitioning into creating games.
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
Perfecto is offline   Reply With Quote

Similar Threads
Thread Thread Starter Forum Replies Last Post
Model Errors Urgent advice!! sreynoso Maya Basics & Newbie Lounge 11 23-10-2014 12:39 PM

Thread Tools

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.