Ok here I go on the last train
. I didn't have much time to work on these one but i did something in 3 hours entire process of modeling, texturing, rendering, and comp was a little bit over 3 hours. So here I go with the Images. I did simple model of a key simply because I have very slooooow and ooold PC at home ( looking forward to get new one soon)
so nothing special, just render out color pas and alpha for the key and AO pass and that was pretty mach it. The shader was simple blin material standard noting fancy about it. I tweak it too look like metal material and make spec and bump and reflection maps in Photoshop and just place them in the correct maya slot ant the shader was ready to goo. And yea I put mib_ambient occlusion node in to the ambient color and duplicate the color texture and place it in to the light color of the mib_ambient occlusion node and set the color gaint to slightly darker color. So yea that is about it. let me know what u think about it and I hope you like it. Cheers Darko.