Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 28-02-2011, 06:37 AM   #1
Registered User
Join Date: Dec 2010
Posts: 40
Thanks: 0
Thanked 21 Times in 21 Posts
Default Render Help

Can anyone please tell me what Im doing wrong? The trees are oakWhiteMedium from the visor, Modify>Paint Effects to Polygons. The grass is grassBermuda and is not converted to polygons. As you can see by these pics they somehow interact and the leaves vanish in the grass. Any help would be appreciated.

(Sorry, I did a quick test and converted the grass to polygons, that seems to work better, but if I convert all the grass to polygons I think it will crash Maya, it did before).

Okay I think Falott had the answer in another thread.
Attached Thumbnails

Last edited by TerryG : 28-02-2011 at 08:54 PM.
TerryG is offline   Reply With Quote
Old 03-03-2011, 10:32 AM   #2
LauriePriest's Avatar
Join Date: May 2003
Location: London
Posts: 1,001
Thanks: 0
Thanked 59 Times in 51 Posts

Hmmm, ideally the grass would be done on cards of some sort depending on the level of detail / distance.
Perhaps converting to nurbs does this ???

But basically if the grass if far far away you could deal with large chunks textured onto polygons, and as they get closer to camera the chunks get smaller and smaller to get the paralax / depth you need.

The grass being drawn infront of your converted bushes is due to the grass being rendered as a post process as it is un un-converted paint effect.

Maya renders your scene without the grass then calculates the grass and just pops it on top. This isnt best practice and should be avoided, however you could just render the grass seperately and layer the other elements in afterwards. This would only really look good if you could get a z depth channel out for the grass which im not sure is possible with post rendered paint effects elements.
FX supervisor - double negative
LauriePriest is offline   Reply With Quote

Similar Threads
Thread Thread Starter Forum Replies Last Post
Screwy MentalRay Render Sastrugi Technical Issues 2 15-02-2011 10:26 PM
Batch Render issues Technical Issues 2 31-01-2011 11:10 AM
Rendering sequences directy from render view? proxy003 Lighting & Rendering 0 19-01-2011 08:42 PM
Batch Rending Render Layers Ozgalis Lighting & Rendering 7 07-01-2011 07:04 PM
V-ray won't render correctly. dontbugme Maya Basics & Newbie Lounge 0 01-01-2011 01:21 AM

Thread Tools

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.