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Old 15-03-2011, 12:32 AM   #16
bullet1968
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I had to be quick mate as Im at work, ok I used a plane...50 subs each way...then used the sculpt geo tool to get what I wanted. I then DL an image of sand...quickly UV the beach and just apply the sand texture to it...I had to copy paste a bit due to image sizes being different...then just a blur in PS to smudge a little. I then just used an ocean...apllied a bump to the sand texture...like I said, sorry Im at work...see what you think.

cheers bullet

And no...if it is a night scene I wouldnt over detail it..waste of time if you cant see it. But you could get some good highlighting if you give it some detail?
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Old 15-03-2011, 01:54 PM   #17
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yeah that sand looks much better than anything i tried to fabricate. I really need to work on texturing more, which is why i joined this competition in the first place. Between that and organic(read as not a car) modeling i'm not sure which i'm worse at.
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Old 15-03-2011, 09:19 PM   #18
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Here you go mate...have a look at it and see if you can improve on it, its a simple one

cheers bullet
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Old 21-03-2011, 01:52 PM   #19
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Will try to get some work done on this tonight but things are hectic as late with a promotion in the works to a supervisor position i'm juggling a lot more lately.

I have been tinkering with textures and the scene now as i feel most of the modeling i need to do is done.
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