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Old 07-03-2011, 02:57 PM   #1
chilledoutredhead
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Default hey need some advice again

just have a look at the ref images i dont really know how to explain it otherwise, its the fact the object has 3 colour tones(image1) to it and when smoothed it rounds of the vertex (image2), yet the mesh looks like image 3. any help as to why its happening, its all one object?
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Old 07-03-2011, 04:06 PM   #2
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Could be non manifold geo.

Select one of the faces in low poly and delete it, if there is a face still there then thats the problem

Cheers

Steve
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Old 07-03-2011, 04:08 PM   #3
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Perform a vertex merge on your mesh with a low tolerance 0.01 or something.

This behaviour is typical of when verticies arn't merged when using exponential smoothing.

If you go to your construction history and change the smoothing method to linear the problem will reveal itself.
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Old 07-03-2011, 09:19 PM   #4
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thanks guys ill check out the options see if i can break something else haha
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Old 08-03-2011, 11:16 PM   #5
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hey just an update for anyone else having this problem, i found that my surface normals where the wrong way, i reversed them and problem solved.
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