SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / Another question :/
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 28-01-2003, 10:39 PM   #1
M
Subscriber
 
M's Avatar
 
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Default Another question :/

Sorry, but im finding it a pain in the butt to select each and every face or vertex when i want to model it... is there a way to adjust the selection box tool so that i can drag over a section of verticies yet dont get the ones on the other side of the model? Thanks
__________________
"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
M is offline   Reply With Quote
Old 28-01-2003, 10:46 PM   #2
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Default

try doing a search for "backface culling"
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 29-01-2003, 03:35 AM   #3
undseth
Subscriber
 
undseth's Avatar
 
Join Date: Aug 2002
Posts: 1,135
Default

Careful!

In my experience, if workin with nurbs surfaces/planes, you could end up loosing sight of objects, which I personally found very annoying. But if you can make a button for this, then maybe it ain't such a bad idea. hmmm... I'll have to try that.
__________________
I do not support Bush! Nor Saddam! Long live UN!
undseth is offline   Reply With Quote
Old 29-01-2003, 03:37 AM   #4
M
Subscriber
 
M's Avatar
 
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Default

!! so thats what happened... damn. Ok, i wont fool around with this anymore.. i can go with the extra few seconds here and there. I lost a few polys on the back of my object.. its a'ok tho.. i guess that was a warning. Thanks Undseth.
__________________
"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
M is offline   Reply With Quote
Old 29-01-2003, 03:46 AM   #5
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Default

Well, what Backface Culling does is hide polygon faces whose Normals are facing away from the camera... so if you find things that you're looking at disapearing, the normals need to be reversed. (Edit Polygons > Normals > Reverse). Or, if only certain faces on an object are disapearing, perhaps you need to "conform" these normals to the model's majority (Edit Polygons> Normals > Conform).
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 29-01-2003, 06:32 AM   #6
kbrown
Moderator
 
kbrown's Avatar
 
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Default

So that's what conform is for... Been wondering about that Always something new
__________________
Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
kbrown is offline   Reply With Quote
Old 29-01-2003, 06:36 AM   #7
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Default

yeah, sometimes it may conform them to ALL be incorrect, though. But then, you simply "Reverse" the whole model and it's fixed.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off