Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-06-2011 , 10:05 AM
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Particles emitting light with FG

Okay, I've been working on this the whole day and feel like I'm probably missing one simple concept.

I have a particle beam shooting at an asteroid. The beam should illuminate the asteroid and the PB Tower, while maintaining a pleasant blue shimmer.

Currently I have the Incandescence cranked to 30, which gives me perfect illumination, but I naturally lose all detail in the beam texturing itself. I suspect I could do it with "Irradiance as Source" techniques instead, so I could maybe texture the beam and then use irradiance as the value of light it emits, but I dont know how.

I suspect their are easier ways to make this work, like making an invisible cylinder of light or something, but eventually I'm going to need the beam to do some pretty crazy motion and it'd be best if the particles were doing what they were intended to do.

Thanks.


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Peter Srinivasan
Producer
# 2 23-06-2011 , 11:53 AM
honestdom's Avatar
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Join Date: Oct 2007
Location: London
Posts: 2,381
a picture or two would help, but you could maybe try a ray switch? ...forget about incandescence.

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