Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 09-07-2011 , 10:17 PM
Dushyant's Avatar
Registered User
Join Date: Apr 2011
Location: On Earth
Posts: 168

Water Water Water

Hey guyz can u please help me how to make realistic water in maya ..

I am doing a scene in which it required. its STILL WATER EFFECT

# 2 10-07-2011 , 06:26 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Could you show a pic like what you want...........dave




Avatar Challenge Winner 2010
# 3 10-07-2011 , 06:33 PM
Dushyant's Avatar
Registered User
Join Date: Apr 2011
Location: On Earth
Posts: 168

Could you show a pic like what you want...........dave


Here the image......user added image

Attached Thumbnails
# 4 10-07-2011 , 06:43 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Use the ocean shader you will need to change some of the values but that should work..............dave




Avatar Challenge Winner 2010
# 5 10-07-2011 , 07:17 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
i would just use a mia_x material.

# 6 10-07-2011 , 10:20 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Yes go with Dom.............dave




Avatar Challenge Winner 2010
# 7 11-07-2011 , 03:54 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
What Dom said use mia_X with an ocean image as a bump map


Last edited by murambi; 11-07-2011 at 11:26 AM.
# 8 11-07-2011 , 05:12 PM
Dushyant's Avatar
Registered User
Join Date: Apr 2011
Location: On Earth
Posts: 168
Thanks guyzz i will try all the ideas....user added image

# 9 11-07-2011 , 08:20 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
actually i would just use a noise texture as a bump. set it to perlin noise.

# 10 11-07-2011 , 09:29 PM
Registered User
Join Date: Sep 2007
Posts: 78
Give us some updates. Try all the different ones above, and post a render of it. I'm curious to see what worked and what didn't visually.

I was thinking a mia x will work also, with some displacement of the geometry for the front part, and another exact same material for beyond the fence except with noise. But I could be Waaaaaaay off. :-)

However, I'm curious if it will work using a colored shader (black gray in your case), and make it transparent enough to see through. I see some signs on the bottom, and muck. I'm not sure if that's significant to you.

Good luck!


https://deannabono.blogspot.com - My Portfolio Progress. Take a gander. Enjoy!
# 11 11-07-2011 , 10:09 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
this is the miax and perlin noise. only took a couple of minutes, but you get the idea.

Attached Thumbnails
# 12 12-07-2011 , 02:02 PM
Dushyant's Avatar
Registered User
Join Date: Apr 2011
Location: On Earth
Posts: 168

Water_try

Hey guyz i made this with Blinn shader use noise in color texture and use ocean shader as bump.

now i will try with Mia material X...user added image let c which shader wins the water race..user added image

Here are the two images below.

Attached Thumbnails
# 13 12-07-2011 , 03:08 PM
Dushyant's Avatar
Registered User
Join Date: Apr 2011
Location: On Earth
Posts: 168

Ocean_shader_try

this one is with ocean shader....

Attached Thumbnails
# 14 12-07-2011 , 06:48 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
Here's my quick attempt basically there is more than one way to skin a cat

Attached Thumbnails
# 15 12-07-2011 , 09:13 PM
Registered User
Join Date: Sep 2007
Posts: 78
I like Dushyant's Second picture - the one with the Ocean shader as a bump.

I don't know what your actual environment is, but if it going to look like the reference, see if you can "calm" the waters a little bit. The first one - blinn with noise bump - water is too rough, but perfect for beyond the fence. The third one with just the ocean shader looks too pattern-like.

The reference looks like its in a quiet little corner of a lake, abandoned, calmness of the water with the chaotic mess - I like it a lot!!

Murambi's version is not bad, but I feel it's a little too rough.

Good luck! It's not going to happen overnight...working with shaders forces you to just push it just a little bit more.

I look forward to your completed project or progress....I just really love love the reference...I don't know why. user added image


https://deannabono.blogspot.com - My Portfolio Progress. Take a gander. Enjoy!
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads