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Old 05-09-2011, 07:45 AM   #1
US3R5
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Post REQ: Minecraft Rig for maya

I am making a minecraft music video in maya and I need to have a rig to help me. If you can, you will earn yourself a spot in the credits. The rig should include the following:


All of the textures
Fire
Torches & particles
Person (with facial expressions)
short explanation

For an example of what I would like please watch the following video (not by me)

Revenge - Behind the Scenes - YouTube
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Old 05-09-2011, 10:36 AM   #2
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So one would get to build a set and character, texture them both, do some particle dynamics and then rig the character and write you an explanation of how to use everything. What exactly would you be doing? Just animating? who would light, render and comp it?
Also what is Minecraft? is it all that low poly style?
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Old 05-09-2011, 08:06 PM   #3
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A spot on the credits what more would you want Dom........LOL.......dave
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Old 06-09-2011, 06:16 AM   #4
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Yes, that is indeed a tonne of work for not a lot of thanks. It's quite a request from anyone, especially from a person that only has one post here.

Also, I'm not sure you know the meaning of "rig", as you have included particles in it. (Fire is also particles by the way)
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Old 23-01-2012, 03:37 PM   #5
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minecraft fire is not much of a particle
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Old 21-02-2012, 11:13 PM   #6
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atm im actualy working on one. ill send a minecraftforum.net link when i get it all ready, could be a couple hours, im almost done.
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Old 21-02-2012, 11:14 PM   #7
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im only working on the character tho , not any blocks
i might do that later
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Old 27-02-2012, 01:48 PM   #8
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thanks! i might make some videos with it
There's alot of blender rigs but i dont know anything about blender.. It might be freeware but i could not even manage to find UV Mapping in there...
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Old 27-02-2012, 02:31 PM   #9
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Quote:
Originally Posted by sammko View Post
thanks! i might make some videos with it
There's alot of blender rigs but i dont know anything about blender.. It might be freeware but i could not even manage to find UV Mapping in there...
You could export it via FBX to Maya.
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