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Old 26-11-2011, 10:19 AM   #76
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This one ctbram did for a simple piston, look at the last bit...........dave

http://www.screencast.com/t/NGFmNTBhM
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Old 26-11-2011, 11:48 AM   #77
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thank you dave. had a quick look and yes, that will serve my purpose.
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Old 26-11-2011, 11:59 AM   #78
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Thank ctbram hes the one who made it............dave
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Old 26-11-2011, 12:41 PM   #79
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thank you dave for the url
thanks ctbram for the content
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Old 26-11-2011, 02:24 PM   #80
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You can use a set driven key for that Pixal. You create a controller like a locator and create a attribute say gearCtrl with a value range of say 0-50 and then you set a key with the gear in one position say retracted and the gearCtrl attribute at 0 and then move the gear to the extended position adjust all the bits and set another key for the gearCtrl set at 50.
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Old 02-12-2011, 02:38 PM   #81
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Almost finished with the modeling. Just the prop and rear landing gear to go. Busy trawling the internet in search of some prop blade cross cuts to get an idea of how to shape the blades.
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Old 02-12-2011, 04:04 PM   #82
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Thats looking great Pixal...............dave
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Old 02-12-2011, 04:15 PM   #83
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thanks dave
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Old 02-12-2011, 08:14 PM   #84
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yep good job pixal I wish the f8f gear was a single hinge point
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Old 02-12-2011, 09:28 PM   #85
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wow maye, that is exceptional....you are doing a fantastic job here...keep up the good work. Found this image...still looking

cheers bullet

http://www.arizonaskiesmeteorites.co...3/IMG_5908.jpg


http://www.ipmsstockholm.org/magazin...fw190a8_04.htm

http://www.white1foundation.org/
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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes

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Old 03-12-2011, 04:25 AM   #86
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Thanks bullet and ctbram

bullet, thanks for the links. I'll have a look at them when I get home. (Work web proxy issues)

ctbram, I do have a confession to make. I haven't rigged the landing gear yet. Below is my challenge - 5 pivot points!

Joint a rotates in the xy plane.
Joint b rotates in the yz plane.
Joint c rotates in the yx plane.
Joint d rotates in the yx plane.
Joint e rotates in the yx plane but it also rotates around the local y axis (+- 8 degrees) to compensate for the fact the joints a and c are not on the same plane.

The rigging will have to wait until next year. I have just a week left before my holiday and I am focusing on getting the modelling done.
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Old 07-12-2011, 06:52 PM   #87
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Done with the modeling. For now at least
Need to stop tweaking or else I'll never get to the UVs and texturing.
For a first attempt I am quite happy with the end result.
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Old 07-12-2011, 07:04 PM   #88
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Great job Pixal, UVing should not be to hard (still uving the sherman)..............dave
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Old 07-12-2011, 07:11 PM   #89
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thanks dave. starting with the uv's tomorrow.
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Old 07-12-2011, 07:25 PM   #90
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looks good pixal, supper job.
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