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Old 04-02-2003, 07:44 AM   #16
3djoe
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Yes I do refer to Polygon > Smooth. And Mike is right You dont need all of this goemetry for a normal can. I kept a low res version then I created a high res version for close ups. as I am going to be right against the can when I am done. I changed the scene a little ched this out.
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Old 04-02-2003, 07:46 AM   #17
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Oops forgot pic.
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Old 04-02-2003, 08:19 AM   #18
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looking cool, 3djoe. Only thing I'd suggest is rotating the cans a bit more randomly, as at the moment, they appear to all be facing the same direction.
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