Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 05-12-2011 , 09:40 AM
Registered User
Join Date: Oct 2011
Posts: 4

Shadow contour

Hi everyone,

is it possible to use shadows as countour for an object and set all the other lighted area to invisible(alpha) - like this picture for example
https://www.inkspotstudio.com/images/...Face%20med.JPG ?

I've tried around with ramp shader on my object, including ramp material(black/white) as transparency - but those combination won't be affected by the light :/

Thanks in advance!

# 2 05-12-2011 , 05:31 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Try baking a shadow map, UV your head then set up your lighting then bake to texture......dave




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