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18-12-2011, 02:44 AM   #1
Ataraxy
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December challenege : Ataraxy
First challenge i've tried.

gonna try something.
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18-12-2011, 03:11 AM   #2
Ataraxy
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quick sketch of the bot design.
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18-12-2011, 04:16 AM   #3
Ataraxy
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starting on the shell/torso..
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29-12-2011, 11:36 PM   #4
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have been out of town and no internet. got some more completed on meh lap'um top.


upper torso completed.
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29-12-2011, 11:39 PM   #5
Ataraxy
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I have the guy modeled, just showing increments now since I have "the internets"

hip structure for support
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29-12-2011, 11:42 PM   #6
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legs and claw feet.
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30-12-2011, 12:15 AM   #7
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put together
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30-12-2011, 01:56 AM   #8
joverall22
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Wow Ataraxy talk about being a sleeping threat for first your robot looks great. Is your robot going to have a face (Unmanned) or is that head more for a pilots seat?
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30-12-2011, 08:43 AM   #9
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Thinking more like a drone robot.

Like.. A Surrogate? But about 15-20 feet tall
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30-12-2011, 09:23 PM   #10
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animated it.

http://youtu.be/NT0BzIpnCGE
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31-12-2011, 12:08 PM   #11
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Wow, I like it, it's really great! five stars from me!
I'd love to see a rig as well. Did you manage to do this in a day or so? It's very impressive. Love the movement as well. A bit soft maybe for a robot, but nonetheless superb!
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31-12-2011, 06:32 PM   #12
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The rig took me a few days, had to decide how I was the hip was going to work. Originally had it parented so that when u pushed the hip down the hip/leg joints moved opposite auto Automatically


But testing around with movement it proved difficult for my amateur animating abilities.. So I just reverted it back to a basic parenting scheme..

had been thinking about a biped with extra joints in the limbs for a while now and this holiday time was the perfect time to try it out. Then the challenge was the extra nudge.

Thx for the comments. What do u mean by soft?
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01-01-2012, 02:25 PM   #13
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I mean by "soft" that when I watch it I get the feeling that the robot is on its toes and it's gentle - so the steps are not powerful enough, I don't feel the weight of the robot that the metal and the shape suggests. Same with the punch.

I don't exactly know what would improve on it as I'm not really that into animating, just browsing in the subject, and watched a few short tutorial. But my guess is that the whole movement should happen faster - or the end of the movement, the touchdown of the limbs - and the anticipation should be a bit longer. Or maybe you could help by moving the camera a bit (shaking it - very very little - when he steps for example, as the whole earth would shake because of it)

You could browse through the 12 animation principles for more info (on wiki: http://en.wikipedia.org/wiki/12_basi...s_of_animation). there's a tut about the principals of movement here on simplymaya, and i saw some on digital tutors as well.

hope it helps! cannot wait for further developments
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01-01-2012, 10:03 PM   #14
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Ahh that kind of soft, right on. I wasn't spending a lot of time on the animation.. It was to just show the joints moving, thanks for the words tho, if I do plan
To actually spend time on animating it, I'll take into consideration of what u said. But for a 30 minute job, I hope his movements are shown well enough
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