Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 16-04-2012 , 07:14 PM
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Increase Polygon count?

I have modeled a square character, and applied textures to it.
Now, I want toincrease the number of squares/polygons that it has. But when I do so, the textures mess up
completely, Is there a way I can do this without the textures looking weird

# 2 16-04-2012 , 08:06 PM
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Could you show a shot of what is going on...............dave




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# 3 17-04-2012 , 01:48 PM
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(Look at the highlights at the lower left)

This is how it looks before:
user added image

This is how it looked like after increasing polygon count:
user added image

# 4 17-04-2012 , 01:56 PM
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Hi,

you should try deleting the history first, then add more subdivisions,

gubar

# 5 17-04-2012 , 01:58 PM
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Ok, now my issue is that i cannot see the PolyCube file. :/

# 6 17-04-2012 , 02:34 PM
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If you go to mesh/smooth options then turn continuity to 0 this will add 4 poly to 1, dont know if this helps............dave




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# 7 17-04-2012 , 03:58 PM
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Have you tried to re-map the UVs?

# 8 17-04-2012 , 08:46 PM
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I should have added, once you delete history you can no longer add divisions in the channel box - you can do as Dave suggested, or just go to Edit Mesh > Add Divisions.

# 9 17-04-2012 , 10:37 PM
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Forgot about Add divisions............dave




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