Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 23-07-2012 , 10:05 PM
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Gohan

I had some doubts in posting this, since everytime I post a thread I am managing emails rather than sculpting in those rare precious few hours,which ends in half finished models LOL.

There was a series on television once which I thoroughly enjoyed and unlike the other childhood series I used to like I can still watch this one ( still like it when Gohan stops whining and beats the <bliep> out of Cell user added image )

I am attempting a hyperreal version of Gohan and in case anyone's interested this is the second evening I am working on this model( still having difficulty nailing that anatomy down-still hate doing hands and feet-) and I started from scratch in Maya.
Finally Autodesk came out with SP1 for Maya 2013 so the damn BT Unwrap plug in works again so Uv's are done as well.

Anywho, C&C is most welcome , just keep in mind that it is still very much a wip .

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# 2 23-07-2012 , 10:43 PM
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AAAAAAAWWWWWWWWWW I like Piccolo....good to see you doing a full scale mate.

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 3 24-07-2012 , 03:06 AM
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nice sculpt! Looks good and I like the shader, kind of looks like a bronze.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 4 24-07-2012 , 06:17 PM
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Hi Guys,
@Bullit: if you behave yourself I might do a piccolo as well user added image
@CTBram: thanks man, It's basically a standard textured metal zbrush material with a red tint, a yellow and a red light

# 5 25-07-2012 , 02:03 AM
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looks promising for only two days user added image i used to love that series until it went all majin bu crazy.


- Jake
# 6 25-07-2012 , 08:43 PM
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Hi joverall22: thanks and I agree, they should've stopped after Cell games.

Did some refining today, had to redo the clothes ( I didn't extrude edges inward and Zbrush always got problems with edges ), but I am happy for the time being

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# 7 27-07-2012 , 06:12 PM
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# 8 27-07-2012 , 06:14 PM
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I like the paint effect! Is that a 2D paint over or 3D with textures?


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 9 27-07-2012 , 06:25 PM
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It's basically the texture but I tweaked the levels somewhat in PS.
So a bit of both, this isn't a final color, I will probably do this in Mari

# 10 27-07-2012 , 10:33 PM
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Did some more tweaking on lookdev, the initial image didn't "pop"from the screen and felt a bit flat, so I did some tweaking in Nuke and PS and I think this is the look I am going for

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# 11 28-07-2012 , 08:03 AM
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Looks good mate...and I am behaving user added image


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 12 29-07-2012 , 01:03 AM
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Seeing as it's 3 am atm, I am done for the night, it's shaping up quite nicely ecen if I say so myself.
C&C is most welcome of course

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# 13 09-05-2013 , 09:27 PM
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Well got inspired again and even more important found the time to muck about in Zbrush again
C&C is of course very welcome.

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# 14 09-05-2013 , 10:28 PM
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Nice, I like the hair, is that with ZBrush hair? The skin is looking quite purple though.

Edit: Ah, fibremesh, I didn't read the previous posts. And the skin color looks a lot better a couple images up. I don't know if you're going to keep it like that.

# 15 10-05-2013 , 12:26 AM
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Looks good. I agree the color looks a bit too purple. I thought gohan was more of a Blue tone.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
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