Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-08-2012 , 08:09 AM
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Combining Rigid and Smooth Bind

I need help! I've modeled an android, robot character. I've rigged him and skinned him using Rigid bind and everything works fine. BUT... I need to use smooth bind for the hands. When I bind the wrist joint, that's the only joint that gets bound, not the fingers. Shouldn't the fingers automatically get bound as well since the wrist joint is higher up in the hierarchy? user added image I'm stumped!

# 2 21-08-2012 , 12:46 PM
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nope, when you do a bind to a skeleton you need to select ALL the joints that will affect the mesh.

I think you'd normally name the leaf bones (the ones with no children) be_l_blahBlah01 or something and the bones that do stuff bn_l_blahBlah01 (assuming you're doing the left side) so you can select all bn_* objects in the selector box at the top to select all the ones that will directly affect the mesh.
if that makes sense to you...




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