Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 19-08-2012 , 02:07 AM
mike-ster
Join Date: Jan 2011
Location: England
Posts: 23

Topology question

I'm practising on a stylized character head. I wanted to get some tips and pointers for my topology. I'm new to this so I know i have mistakes. I'm here to see how many mistake i've made and how to fix them. Thanks.

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# 2 19-08-2012 , 10:42 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Have a look in the topology section you will see some good examples in there, as you are starting out try not to put to meny edges in yet as you will find it hard to adjust your edge flow and shape easerly............dave




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# 3 19-08-2012 , 04:03 PM
mike-ster
Join Date: Jan 2011
Location: England
Posts: 23
Oh, I didn't realise their was a topology section until you brought it up! Thanks dave, I'll look into now.

# 4 20-08-2012 , 06:25 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Thanks for pointing him in the right direction DaveRave

best

Jay

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