maya 2013/MentalRay would not use the .map texture at render time
just wondering anyone tried using maya 2013/MR to render with the optimised texture(the converted .map textures in sourceimage/cache)
i have done some tests on this issue, and kind of confirm that my maya 2013/MR would not utilise the .map textures at render time, whereas in maya 2009/MR, i can clearly see the render progress indicates that the .map textures are being used at render time; plus, with maya 2009/MR, i can see obvious memory drops when batch render with the optimised textures.
can anyone tell me why maya 2013/MR would not use the .map textures? or did i mis some new setting somewhere with 2013?