Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-09-2012 , 07:41 PM
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Help selecting corresponding edges or uv's

I am texturing a step pyramid. It is annoying me that I can build the pyramid in a few hours, but I spend days texturing it. I have recently figured out how to unfold correctly, and that has sped me up quite a bit. I was wondering, say I highlight the uv's along the bottom of the pyramid and use the align button to straighten out the edge. The next edge up is exactly the same length and has the same 20 uv's along it. Is their an easier way to unselect the edge that I was working on, and move my selection up to the next edge without zooming in to select the 20 uv's individually. Somethimes I can double click the first and last edge on that line, and change selection to uv's, but that doesn't always work. Many of my edges are so close together that I have to zoom in to have the space between the edges to select anything. I have spent about a month on this one model, and I plan to make 5 more "ruins" models. I don't want to finish this one project sometime next year. Thank you for any help.

# 2 05-09-2012 , 08:13 PM
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What you can do is select the edge on the model at one end then hold down the shift key and double click on the end edge, then convert to UVs............dave

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# 3 05-09-2012 , 10:05 PM
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