Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-09-2012 , 12:43 PM
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surface shader render pass

Hey everybody.

I am rendering out a scene in passes with flat lamber materials an sss shader and a surface shader with an hdri sky.
I am getting every single pass except for the surface shader. The sss wasn't a problem with using custom framebuffers, but I can't get the surface shader to output to a seperate pass. I am usng the glow Source render pass
as a 32-bit float but it just comes out black, but has the correct alpha channel.

I am rendering out to exr if that has any bearing on the outcome.
Thanks for the help!

Sev

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