Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 04-11-2012 , 04:17 PM
Registered User
Join Date: Nov 2012
Posts: 2

human ik controller-effector moves despite being pinned

hi,

i created a skeleton and controls for it in the human ik.
then i pinned the rotation and translation of the Ctrl_LeftWirstEffector and the Ctrl_HipsEffector.
now when moving and rotaing the Ctrl_LeftShoulderEffector the Ctrl_LeftWirstEffector moves too a little.

why is this happening and how can i prevent a controller being moved by its parents?

# 2 05-11-2012 , 12:55 AM
Registered User
Join Date: Nov 2012
Posts: 2
ok, i had to set "ik blend t" to 1.
but now i'm wondering what is the "pull" control for? i can't find it in the manual.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads