Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
A glass mia_material (there are presets) with refraction glossiness paired with a low weight white translucency would create a look like that. If you're using it on flat panels, I'd go with using interpolated refractions (in this case I'm using 16 samples) instead of refraction glossiness as its quicker to render(not as physically accurate) but on a flat surface it still looks good. So there you have choices.
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