Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 24-05-2013 , 11:09 AM
Subscriber
Join Date: May 2011
Posts: 38

Translucent Glass


# 2 24-05-2013 , 06:38 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Try using the dgs_material you will need to play with the setting,,,,,,,,dave

Attached Thumbnails



Avatar Challenge Winner 2010
# 3 24-05-2013 , 11:37 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
A glass mia_material (there are presets) with refraction glossiness paired with a low weight white translucency would create a look like that. If you're using it on flat panels, I'd go with using interpolated refractions (in this case I'm using 16 samples) instead of refraction glossiness as its quicker to render(not as physically accurate) but on a flat surface it still looks good. So there you have choices.

Attached Thumbnails

- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 4 25-05-2013 , 11:38 AM
Subscriber
Join Date: May 2011
Posts: 38
You could not have given me a better answer Gen! Much appreciated !!! user added image And thanks to you as well dave.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads