Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 28-08-2013 , 09:42 PM
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Join Date: Feb 2013
Posts: 33

modeling a hobbit hole

Does anyone know how I would approach modeling a hobbit hole? More specifically the rounded top/hill....and then making the doors and windows seamlessly fit into that?

Thanks

# 2 30-08-2013 , 02:12 PM
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Join Date: Feb 2011
Posts: 42
You could do this a hundred ways but I would start with the door and work outwards making sure all the geometry fits nicely around the door and wall and then shape the hill over the geometry. I would use a polygonal approach..

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