Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 05-03-2014 , 12:15 PM
Registered User
Join Date: Mar 2014
Posts: 1

nearest unfilltered

if it put my hardware texture to Nearest (Unfiltered) and later on reload the texture my texture gets blurry

this also happens when i load up the save

is there a way to stop it from going blurry in my viewport every time i reload the save or reload a texture?
(maybe script that does it form me)
(the textures is used are minecraft textures so thats around 32x32 or 16x16)

# 2 05-03-2014 , 08:18 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
I think you may have run into a legitimate issue here.

Run this. Basically, it searches for all shaders, changes the filters and makes a node that that is saved with the scene, which enables the script to run whenever the scene is loaded.

Code:
global proc gen_unfilteredTextures(){
	
	// list all shaders
	string $materialList[] = `ls -type "shadingEngine"`;

	// this variable will be assigned the value of the shader's
	// material info node
	string $matInfo;
	
	// start cycling through the list
	for ($shader in $materialList){
		
		// start searching for material info node
		string $connections[] = `listConnections $shader`;		
		for ($item in $connections){
			
			if (`objectType $item` == "materialInfo")
				$matInfo = $item;
			
		}
		
		// to avoid any script stopping errors, check if matInfo node exists
		// before acting on it
		if(`objExists $matInfo`)
			setAttr ($matInfo + ".textureFilter") 2;
		
	}
	
	// panel needs to be redrawn to update textures
	refresh;
	
}

// node that attaches script to scene, and will run whenever file loads
scriptNode -st 2 -bs gen_unfilteredTextures;


- Genny
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