Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 18-08-2014 , 03:36 PM
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Rig/Bone Edit Amount

So ive got this rig that i created it for a full human a while ago. However instead of redoing the rig and skinning with the mesh, how can i delete specific bones but maintain the same weight consistency in the mesh. I want to delete the mesh except from the clavicle down (clavicle>shoulder>elbow, etc) and keep the bones specific for this with the same weight. Whats the best approach for this?

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