Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 15-02-2015 , 07:09 AM
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Indian Street

An Indian street artwork made in Maya and After Effects.

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www.alifakhruddin.weebly.com
# 2 15-02-2015 , 07:38 AM
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Seems like edges have no bevel at all, that's why it doesn't look very realistic.

# 3 15-02-2015 , 11:47 AM
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Okay, so instead of the negative...

Its a good effort. Add a few bevels to the edges of some areas to avoid things looking too CG...

Also its worth grabbing some ref off google to see how clothing hangs on a line, I think it should be more random..

Also check the lighting, as theres not much shadow on anything, the sun is behind everything so I'd have a look at putting some shadow back and not so much ambient/global illumination

Again, a good effort but a few tweaks and it will be even better

cheers
J

# 4 15-02-2015 , 11:33 PM
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I like it. Warm with the splashes of blue and green. I agree with the need for bevels and some irregularity in general. The other thing that bugs me is the DoF, its creating a smudging effect on the leaves.


- Genny
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# 5 16-02-2015 , 06:32 AM
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thanks for the reply guys. May I ask where do i need to apply the bevel thing exactly. And i have also added some dust effects so the leaves might look a bit washed out.


www.alifakhruddin.weebly.com
# 6 16-02-2015 , 09:03 AM
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# 7 17-02-2015 , 09:36 AM
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Thanks guys.. I will surely correct it on my part.


www.alifakhruddin.weebly.com
# 8 17-02-2015 , 09:45 AM
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Awsome!! look forward to seeing it. As Gen says the colors are good, nice and warm...looking forward to the revisions

J

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