Storage box's for under the bed and the cupboard.
The shaders been giving me some head acks but think I am happy with it now.
Rendered them out of place just for testing. Added some colored box's as well again for testing as i have nothing to put in them yet.
Last edited by tweetytunes; 30-03-2015 at 10:03 PM.
I've only got two small comments and that is the white carpet map scale (H/V pile size) looks a bit on the large size which in turn makes the carpet look super fuzzy. Maybe a slight shorter fur length on the white carpet? It's quite evident on the 3rd from last image.
Lastly, some of the furniture seem to float a bit, they don't seem grounded and 'weighty' to me?
Otherwise really nice!
(Oh, are you thinking of adding a smidge of volumetric light for dust particles?)
Yes planing on some volumetric lighting at some point but feel thats a little way off yet.
Not sure why your seeing the floatyness - all items are grid snapped to the floor I beleave - but will double check this. - Hoping this may get sorted with a ambient Occ pass.
The carpet its based on (well the whole room really) is the one in my room at my dads place. It is quite fluffy and has got the wavy patten to it and I think it looks about right - but going to do some test with it being smaller and post them up after.
Here are some tests - Up until now the carpet was set to 4x4 with a length of 1.5. Look at some photos of the room that is a little big, but its hard to tell just how much smaller it needs to go. But as I said the carpet is fluffy (really nice on your feet).
If you need good look at them right click and view image.