Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 14-04-2015 , 04:23 AM
Registered User
Join Date: Apr 2015
Posts: 2

Plastic bag in a wind field?


I'm trying to make a plastic shopping bag blowing around in a wind field. I thought the best way to go about it would be to model the bag make it an nCloth, and then set it in a wind/turbulence field. However, I'm having a lot of trouble!!! My end goal is to have a lot of bags colliding with each other in a very turbulent field. I can't figure out how to set my nucleus and nCloth settings, though, to make the bag movement believable. Should I make one bag, then duplicate it? How will I set them to crash into each other?

Thank you so so much!!user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads