Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 21-05-2015 , 05:33 AM
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Join Date: May 2015
Posts: 14

Bevel Error Encountered non-uniform vertex

Hi,

I am new to modeling and have come across a bevel error against what I believe is relatively simple geometry after cleaning history. I have read Maya help topic relating to using the clean tool to find undesired geometry but it is giving weird results; showing entire object for non-planar faces.

Can anyone point out the problem and a solution?

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# 2 21-05-2015 , 01:16 PM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
I do see what appears to be a twisted face which is what non-planar is. I also count 12 verts. But I only see 5 not 8 faces. So either three other faces are selected someplace which would not make sense actually becaue then you would have more then 12 verts

So I am guessing you also have laminar faces which are faces on top of each other and non-manifold geometry which is harder to describe but non-manifold would be things like faces that cannot be produced in real life such as two faces connected at one edge but flipping a face so it has normals on opposite sides or two faces connected at a single point.

To be honest that geo is so simple you might just find it fast to delete and create them.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 21-05-2015 at 01:23 PM.
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