This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
This is my first low poly game character and I rigged him for a short animated sequence. The sequence and texture map can be viewed at my site if you are interested. I learned a lot from building him and it was a lot of fun.
Originally posted by M Hey hauser33... this is awesome. It looks great for a game character, and 3500 polys is not that much . Good job, and keep it up.
And I remember when you had to stay under 100.
I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve.
-Bilbo Baggins
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