Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-02-2003 , 05:06 AM
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Game Character: Nolan Ryan

user added image

This is my first low poly game character and I rigged him for a short animated sequence. The sequence and texture map can be viewed at my site if you are interested. I learned a lot from building him and it was a lot of fun.

www.hauser3d.com

# 2 25-02-2003 , 04:26 AM
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Hey hauser33... this is awesome. It looks great for a game character, and 3500 polys is not that much user added image. Good job, and keep it up.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 3 01-03-2003 , 06:14 PM
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hey you did a great job on your game character. keep it up

# 4 03-03-2003 , 12:42 AM
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Very good job dude...nice work..keep it up buddy!user added image

# 5 05-03-2003 , 01:08 AM
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Originally posted by M
Hey hauser33... this is awesome. It looks great for a game character, and 3500 polys is not that much user added image. Good job, and keep it up.

And I remember when you had to stay under 100.


I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve.
-Bilbo Baggins
# 6 21-03-2003 , 07:26 PM
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Keep going

Very good job, I'm a begginer in the 3D world and this kind of work it's very helpfull.

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