Mesh importing into ZBrush in odd position
Hey guys, I'm having a little trouble here. When importing the mesh into ZBrush, after UVing the creature, it's not popping up in the correct position. If you check out the image, the creature is now too high above the floor. In Maya, I've put the pivot at the origin, frozen transforms, deleted history, kind of tried everything I could think of. But now when importing the mesh its importing into this odd place. I'm only importing the body of the creature (the eyes and teeth you can see in the picture are a different subtool). Any help is appreciated!!!