I have been playing around with layered textures in Maya, and wanted to test my skills by exporting a simple poly plane that has a layered texture on it with two different stone textures and an alpha black and white picture to tell where the road should be, the way I did it, is by baking it as one texture, but is there another way to do it, like the way is done in Maya, to be done in a similar way on UE4?
Thanks in advance!!
![user added image](https://store.picbg.net/pubpic/E1/9D/b546cda1bcdbe19d.png)